Senin, 26 November 2018

Desain WEB Menggunakan Bootstrap

Nama : Hafidz Firman Asqalany
NRP   : 05111740000195
Kelas : PWEB-C

1. Tampilan Awal


2. Tampilan setelah klik menu List Siswa


3. Tampilan setelah klik menu Pendaftaran Siswa



Source Code :

1. config.php

 <?php  
 $server = "localhost";  
 $user = "root";  
 $password = "";  
 $nama_database = "pendaftaran siswa";  
 $db = mysqli_connect($server, $user, $password, $nama_database);  
 if( !$db ){  
   die("Gagal terhubung dengan database: " . mysqli_connect_error());  
 }  
 ?>  

2. index.php

 <!DOCTYPE html>  
 <html>  
 <head>  
 <title>Pendaftaran Siswa Baru | SMK Coding</title>  
      <link rel="stylesheet" type="text/css" href="css/bootstrap.css">  
      <script type="text/javascript" src="js/jquery.js"></script>  
      <script type="text/javascript" src="js/bootstrap.js"></script>  
 <script>   
    function showsiswa() {   
     if (window.XMLHttpRequest) {   
      xhttp = new XMLHttpRequest();   
     }   
     xhttp.onreadystatechange = function() {   
      if (this.readyState == 4 && this.status == 200){   
      document.getElementById("demo").innerHTML = this.responseText;   
      }   
     };   
    xhttp.open("GET", "list-siswa.php", true);   
    xhttp.send();   
    }   
    function daftar() {   
     if (window.XMLHttpRequest) {   
      xhttp = new XMLHttpRequest();   
     }   
     xhttp.onreadystatechange = function() {   
      if (this.readyState == 4 && this.status == 200){   
      document.getElementById("demo").innerHTML = this.responseText;   
      }   
     };   
    xhttp.open("GET", "form-daftar.php", true);   
    xhttp.send();   
    }   
    function edit() {   
     if (window.XMLHttpRequest) {   
      xhttp = new XMLHttpRequest();   
     }   
     xhttp.onreadystatechange = function() {   
      if (this.readyState == 4 && this.status == 200){   
      document.getElementById("demo").innerHTML = this.responseText;   
      }   
     };   
    xhttp.open("GET", "form-edit.php", true);   
    xhttp.send();   
    }   
   </script>   
 </head>  
 <style type="text/css">  
   body{ background-image: url('index.JPG');  
             }  
   </style>  
 <body  
 style="text-align: center;">  
   <header>  
     <h3>Pendaftaran Siswa Baru</h3>  
     <h1>SMK Coding</h1>  
   </header>  
   <h4>Menu</h4>  
   <p><button type="button" onclick="showsiswa()">List Siswa</button></p>    
     <p><button type="button" onclick="daftar()">Pendaftaran Siswa</button></p>    
     </div>    
     <div id="demo">    
     </div>    
   </body>  
 </html>  

3. list-siswa.php

 <?php include("config.php"); ?>    
  <!DOCTYPE html>    
  <html>    
  <head>    
   <title>Pendaftaran Siswa Baru || SMA SUKA-ONAR</title>   
   <link rel="stylesheet" type="text/css" href="css/bootstrap.css">  
   <script type="text/javascript" src="js/jquery.js"></script>  
   <script type="text/javascript" src="js/bootstrap.js"></script>  
  </head>    
  <body style="text-align: center;">    
   <header>    
   <h3>DAFTAR PENDAFTAR</h3>    
   </header>    
   <br>   
   <div class="table">  
   <table class="table table-bordered table-striped table-hover">   
   <thead>    
   <tr>    
    <th>No</th>    
    <th>Nama</th>    
    <th>Alamat</th>    
    <th>Jenis Kelamin</th>    
    <th>Agama</th>    
    <th>Sekolah Asal</th>    
    <th>Tindakan</th>    
   </tr>    
   </thead>    
   <tbody>    
   <?php    
   $sql = "SELECT * FROM calon_siswa";    
   $query = mysqli_query($db, $sql);    
   $nomor=0;    
   while($siswa = mysqli_fetch_array($query)){    
    echo "<tr>";    
    $nomor++;    
    echo "<td>".$nomor."</td>";    
    echo "<td>".$siswa['nama']."</td>";    
    echo "<td>".$siswa['alamat']."</td>";    
    echo "<td>".$siswa['jenis_kelamin']."</td>";    
    echo "<td>".$siswa['agama']."</td>";    
    echo "<td>".$siswa['sekolah_asal']."</td>";    
    echo "<td>";    
    echo "<a href='form-edit.php?id=".$siswa['id']."'>Edit</a> | ";    
    echo "<a href='hapus.php?id=".$siswa['id']."'>Hapus</a>";    
    echo "</td>";    
    echo "</tr>";    
   }    
   ?>    
   </tbody>    
   </table>    
   <p>Total: <?php echo mysqli_num_rows($query) ?></p>    
   </body>    
  </html>    

4. form-daftar.php

 <!DOCTYPE html>  
 <html>  
 <head>  
   <title>Formulir Pendaftaran Siswa Baru | SMK Coding</title>  
      <link rel="stylesheet" type="text/css" href="css/bootstrap.css">  
      <script type="text/javascript" src="js/jquery.js"></script>  
      <script type="text/javascript" src="js/bootstrap.js"></script>  
 </head>  
 <body style="text-align: center;">  
   <header>  
     <h3>Formulir Pendaftaran Siswa Baru</h3>  
   </header>  
   <form action="proses-pendaftaran.php" method="POST">  
     <fieldset>  
     <p>  
       <label for="nama">Nama: </label>  
       <input type="text" name="nama" placeholder="nama lengkap" />  
     </p>  
     <p>  
       <label for="alamat">Alamat: </label>  
       <textarea name="alamat"></textarea>  
     </p>  
     <p>  
       <label for="jenis_kelamin">Jenis Kelamin: </label>  
       <label><input type="radio" name="jenis_kelamin" value="laki-laki"> Laki-laki</label>  
       <label><input type="radio" name="jenis_kelamin" value="perempuan"> Perempuan</label>  
     </p>  
     <p>  
       <label for="agama">Agama: </label>  
       <select name="agama">  
         <option>Islam</option>  
         <option>Kristen</option>  
         <option>Hindu</option>  
         <option>Budha</option>  
         <option>Atheis</option>  
       </select>  
     </p>  
     <p>  
       <label for="sekolah_asal">Sekolah Asal: </label>  
       <input type="text" name="sekolah_asal" placeholder="nama sekolah" />  
     </p>  
     <p>  
       <input type="submit" value="Daftar" name="daftar" />  
     </p>  
     </fieldset>  
   </form>  
   </body>  
 </html>  

5. form-edit.php

 <?php  
 include("config.php");  
 // kalau tidak ada id di query string  
 if( !isset($_GET['id']) ){  
   header('Location: list-siswa.php');  
 }  
 //ambil id dari query string  
 $id = $_GET['id'];  
 // buat query untuk ambil data dari database  
 $sql = "SELECT * FROM calon_siswa WHERE id=$id";  
 $query = mysqli_query($db, $sql);  
 $siswa = mysqli_fetch_assoc($query);  
 // jika data yang di-edit tidak ditemukan  
 if( mysqli_num_rows($query) < 1 ){  
   die("data tidak ditemukan...");  
 }  
 ?>  
 <!DOCTYPE html>  
 <html>  
 <head>  
   <title>Formulir Edit Siswa | SMK Coding</title>  
      <link rel="stylesheet" type="text/css" href="css/bootstrap.css">  
      <script type="text/javascript" src="js/jquery.js"></script>  
      <script type="text/javascript" src="js/bootstrap.js"></script>  
 </head>  
 <body >  
   <header>  
     <h3>Formulir Edit Siswa</h3>  
           <table class="table table-bordered table-striped">  
   </header>  
   <form action="proses-edit.php" method="POST">  
     <fieldset>  
       <input type="hidden" name="id" value="<?php echo $siswa['id'] ?>" />  
     <p>  
       <label for="nama">Nama: </label>  
       <input type="text" name="nama" placeholder="nama lengkap" value="<?php echo $siswa['nama'] ?>" />  
     </p>  
     <p>  
       <label for="alamat">Alamat: </label>  
       <textarea name="alamat"><?php echo $siswa['alamat'] ?></textarea>  
     </p>  
     <p>  
       <label for="jenis_kelamin">Jenis Kelamin: </label>  
       <?php $jk = $siswa['jenis_kelamin']; ?>  
       <label><input type="radio" name="jenis_kelamin" value="laki-laki" <?php echo ($jk == 'laki-laki') ? "checked": "" ?>> Laki-laki</label>  
       <label><input type="radio" name="jenis_kelamin" value="perempuan" <?php echo ($jk == 'perempuan') ? "checked": "" ?>> Perempuan</label>  
     </p>  
     <p>  
       <label for="agama">Agama: </label>  
       <?php $agama = $siswa['agama']; ?>  
       <select name="agama">  
         <option <?php echo ($agama == 'Islam') ? "selected": "" ?>>Islam</option>  
         <option <?php echo ($agama == 'Kristen') ? "selected": "" ?>>Kristen</option>  
         <option <?php echo ($agama == 'Hindu') ? "selected": "" ?>>Hindu</option>  
         <option <?php echo ($agama == 'Budha') ? "selected": "" ?>>Budha</option>  
         <option <?php echo ($agama == 'Atheis') ? "selected": "" ?>>Atheis</option>  
       </select>  
     </p>  
     <p>  
       <label for="sekolah_asal">Sekolah Asal: </label>  
       <input type="text" name="sekolah_asal" placeholder="nama sekolah" value="<?php echo $siswa['sekolah_asal'] ?>" />  
     </p>  
     <p>  
       <input type="submit" value="Simpan" name="simpan" />  
     </p>  
     </fieldset>  
   </form>  
   </body>  
 </html>  

6. hapus.php

 <?php  
 include("config.php");  
 if( isset($_GET['id']) ){  
   // ambil id dari query string  
   $id = $_GET['id'];  
   // buat query hapus  
   $sql = "DELETE FROM calon_siswa WHERE id=$id";  
   $query = mysqli_query($db, $sql);  
   // apakah query hapus berhasil?  
   if( $query ){  
     header('Location: list-siswa.php');  
   } else {  
     die("gagal menghapus...");  
   }  
 } else {  
   die("akses dilarang...");  
 }  
 ?>  

7. proses-edit.php

 <?php  
 include("config.php");  
 // cek apakah tombol simpan sudah diklik atau blum?  
 if(isset($_POST['simpan'])){  
   // ambil data dari formulir  
   $id = $_POST['id'];  
   $nama = $_POST['nama'];  
   $alamat = $_POST['alamat'];  
   $jk = $_POST['jenis_kelamin'];  
   $agama = $_POST['agama'];  
   $sekolah = $_POST['sekolah_asal'];  
   // buat query update  
   $sql = "UPDATE calon_siswa SET nama='$nama', alamat='$alamat', jenis_kelamin='$jk', agama='$agama', sekolah_asal='$sekolah' WHERE id=$id";  
   $query = mysqli_query($db, $sql);  
   // apakah query update berhasil?  
   if( $query ) {  
     // kalau berhasil alihkan ke halaman list-siswa.php  
     header('Location: list-siswa.php');  
   } else {  
     // kalau gagal tampilkan pesan  
     die("Gagal menyimpan perubahan...");  
   }  
 } else {  
   die("Akses dilarang...");  
 }  
 ?>  

8. proses-pendaftaran.php

 <?php  
 include("config.php");  
 ?>  
 <script>    
   function showsiswa() {    
    if (window.XMLHttpRequest) {    
    xhttp = new XMLHttpRequest();    
    }    
    xhttp.onreadystatechange = function() {    
    if (this.readyState == 4 && this.status == 200){    
    }    
    };    
   xhttp.open("GET", "index.html", true);    
   xhttp.send();    
   }    
   </script>    
 <?php  
 // cek apakah tombol daftar sudah diklik atau blum?  
 if(isset($_POST['daftar'])){  
   // ambil data dari formulir  
   $nama = $_POST['nama'];  
   $alamat = $_POST['alamat'];  
   $jk = $_POST['jenis_kelamin'];  
   $agama = $_POST['agama'];  
   $sekolah = $_POST['sekolah_asal'];  
   // buat query  
   $sql = "INSERT INTO calon_siswa (nama, alamat, jenis_kelamin, agama, sekolah_asal) VALUE ('$nama', '$alamat', '$jk', '$agama', '$sekolah asal')";  
   $query = mysqli_query($db, $sql);  
   // apakah query simpan berhasil?  
   if( $query ) {  
     // kalau berhasil alihkan ke halaman index.php dengan status=sukses  
     header('Location: index.php');  
   } else {  
     // kalau gagal alihkan ke halaman indek.php dengan status=gagal  
     echo('gagal daftar');  
   }  
 } else {  
   die("Akses dilarang...");  
 }  
 ?>  


Program GUI Image View version 2.0

Nama : Hafidz Firman Asqalany
NRP   : 05111740000195
Kelas : PBO-A

1. Tampilan Class



2. Tampilan Program saat pertama kali di jalankan.


 3. Tampilan Program saat menampilkan image.


4. Tampilan Program saat image di perbesar 1X.


5. Tampilan Program saat memakai filter darker.


6. Tampilan Program saat memakai  filter lighter.


7. Tampilan Program saat memakai  filter threshold.



8. Tampilan Program saat memakai  filter fish eye.


.
Source Code :

1. Image Viewer

 import java.awt.*;   
  import java.awt.event.*;   
  import java.awt.image.*;   
  import javax.swing.*;   
  import javax.swing.border.*;   
  import java.io.File;   
  import java.util.List;   
  import java.util.ArrayList;   
  import java.util.Iterator;   
  /**   
  * ImageViewer is the main class of the image viewer application. It builds and   
  * displays the application GUI and initialises all other components.   
  *    
  * To start the application, create an object of this class.   
  *    
  * @author hafidz firman a.    
  * @version 1.0   
  */   
  public class ImageViewer   
  {   
   // static fields:   
   private static final String VERSION = "Version 3.0";   
   private static JFileChooser fileChooser = new JFileChooser(System.getProperty("user.dir"));   
   // fields:   
   private JFrame frame;   
   private ImagePanel imagePanel;   
   private JLabel filenameLabel;   
   private JLabel statusLabel;   
   private JButton smallerButton;   
   private JButton largerButton;   
   private OFImage currentImage;   
   private List<Filter> filters;   
   /**   
   * Create an ImageViewer and display its GUI on screen.   
   */   
   public ImageViewer()   
   {   
    currentImage = null;   
    filters = createFilters();   
    makeFrame();   
   }   
   // ---- implementation of menu functions ----   
   /**   
   * Open function: open a file chooser to select a new image file,   
   * and then display the chosen image.   
   */   
   private void openFile()   
   {   
    int returnVal = fileChooser.showOpenDialog(frame);    
    if(returnVal != JFileChooser.APPROVE_OPTION) {   
     return; // cancelled   
    }   
    File selectedFile = fileChooser.getSelectedFile();   
    currentImage = ImageFileManager.loadImage(selectedFile);   
    if(currentImage == null) { // image file was not a valid image   
     JOptionPane.showMessageDialog(frame,   
       "The file was not in a recognized image file format.",   
       "Image Load Error",   
       JOptionPane.ERROR_MESSAGE);   
     return;   
    }   
    imagePanel.setImage(currentImage);   
    setButtonsEnabled(true);   
    showFilename(selectedFile.getPath());   
    showStatus("File loaded.");   
    frame.pack();   
   }   
   /**   
   * Close function: close the current image.   
   */   
   private void close()   
   {   
    currentImage = null;   
    imagePanel.clearImage();   
    showFilename(null);   
    setButtonsEnabled(false);   
   }   
   /**   
   * Save As function: save the current image to a file.   
   */   
   private void saveAs()   
   {   
    if(currentImage != null) {   
     int returnVal = fileChooser.showSaveDialog(frame);   
     if(returnVal != JFileChooser.APPROVE_OPTION) {   
      return; // cancelled   
     }   
     File selectedFile = fileChooser.getSelectedFile();   
     ImageFileManager.saveImage(currentImage, selectedFile);   
     showFilename(selectedFile.getPath());   
    }   
   }   
   /**   
   * Quit function: quit the application.   
   */   
   private void quit()   
   {   
    System.exit(0);   
   }   
   /**   
   * Apply a given filter to the current image.   
   *    
   * @param filter The filter object to be applied.   
   */   
   private void applyFilter(Filter filter)   
   {   
    if(currentImage != null) {   
     filter.apply(currentImage);   
     frame.repaint();   
     showStatus("Applied: " + filter.getName());   
    }   
    else {   
     showStatus("No image loaded.");   
    }   
   }   
   /**   
   * 'About' function: show the 'about' box.   
   */   
   private void showAbout()   
   {   
    JOptionPane.showMessageDialog(frame,    
       "ImageViewer\n" + VERSION,   
       "About ImageViewer",    
       JOptionPane.INFORMATION_MESSAGE);   
   }   
   /**   
   * Make the current picture larger.   
   */   
   private void makeLarger()   
   {   
    if(currentImage != null) {   
     // create new image with double size   
     int width = currentImage.getWidth();   
     int height = currentImage.getHeight();   
     OFImage newImage = new OFImage(width * 2, height * 2);   
     // copy pixel data into new image   
     for(int y = 0; y < height; y++) {   
      for(int x = 0; x < width; x++) {   
       Color col = currentImage.getPixel(x, y);   
       newImage.setPixel(x * 2, y * 2, col);   
       newImage.setPixel(x * 2 + 1, y * 2, col);   
       newImage.setPixel(x * 2, y * 2 + 1, col);   
       newImage.setPixel(x * 2+1, y * 2 + 1, col);   
      }   
     }   
     currentImage = newImage;   
     imagePanel.setImage(currentImage);   
     frame.pack();   
    }   
   }   
   /**   
   * Make the current picture smaller.   
   */   
   private void makeSmaller()   
   {   
    if(currentImage != null) {   
     // create new image with double size   
     int width = currentImage.getWidth() / 2;   
     int height = currentImage.getHeight() / 2;   
     OFImage newImage = new OFImage(width, height);   
     // copy pixel data into new image   
     for(int y = 0; y < height; y++) {   
      for(int x = 0; x < width; x++) {   
       newImage.setPixel(x, y, currentImage.getPixel(x * 2, y * 2));   
      }   
     }   
     currentImage = newImage;   
     imagePanel.setImage(currentImage);   
     frame.pack();   
    }   
   }   
   // ---- support methods ----   
   /**   
   * Show the file name of the current image in the fils display label.   
   * 'null' may be used as a parameter if no file is currently loaded.   
   *    
   * @param filename The file name to be displayed, or null for 'no file'.   
   */   
   private void showFilename(String filename)   
   {   
    if(filename == null) {   
     filenameLabel.setText("No file displayed.");   
    }   
    else {   
     filenameLabel.setText("File: " + filename);   
    }   
   }   
   /**   
   * Show a message in the status bar at the bottom of the screen.   
   * @param text The message to be displayed.   
   */   
   private void showStatus(String text)   
   {   
    statusLabel.setText(text);   
   }   
   /**   
   * Enable or disable all toolbar buttons.   
   *    
   * @param status 'true' to enable the buttons, 'false' to disable.   
   */   
   private void setButtonsEnabled(boolean status)   
   {   
    smallerButton.setEnabled(status);   
    largerButton.setEnabled(status);   
   }   
   /**   
   * Create a list with all the known filters.   
   * @return The list of filters.   
   */   
   private List<Filter> createFilters()   
   {   
    List<Filter> filterList = new ArrayList<Filter>();   
    filterList.add(new DarkerFilter("Darker"));   
    filterList.add(new LighterFilter("Lighter"));   
    filterList.add(new ThresholdFilter("Threshold"));   
    filterList.add(new FishEyeFilter("Fish Eye"));   
    return filterList;   
   }   
   // ---- swing stuff to build the frame and all its components ----   
   /**   
   * Create the Swing frame and its content.   
   */   
   private void makeFrame()   
   {   
    frame = new JFrame("ImageViewer");   
    JPanel contentPane = (JPanel)frame.getContentPane();   
    contentPane.setBorder(new EmptyBorder(6, 6, 6, 6));   
    makeMenuBar(frame);   
    // Specify the layout manager with nice spacing   
    contentPane.setLayout(new BorderLayout(6, 6));   
    // Create the image pane in the center   
    imagePanel = new ImagePanel();   
    imagePanel.setBorder(new EtchedBorder());   
    contentPane.add(imagePanel, BorderLayout.CENTER);   
    // Create two labels at top and bottom for the file name and status message   
    filenameLabel = new JLabel();   
    contentPane.add(filenameLabel, BorderLayout.NORTH);   
    statusLabel = new JLabel(VERSION);   
    contentPane.add(statusLabel, BorderLayout.SOUTH);   
    // Create the toolbar with the buttons   
    JPanel toolbar = new JPanel();   
    toolbar.setLayout(new GridLayout(0, 1));   
    smallerButton = new JButton("Smaller");   
    smallerButton.addActionListener(new ActionListener() {   
          public void actionPerformed(ActionEvent e) { makeSmaller(); }   
         });   
    toolbar.add(smallerButton);   
    largerButton = new JButton("Larger");   
    largerButton.addActionListener(new ActionListener() {   
          public void actionPerformed(ActionEvent e) { makeLarger(); }   
         });   
    toolbar.add(largerButton);   
    // Add toolbar into panel with flow layout for spacing   
    JPanel flow = new JPanel();   
    flow.add(toolbar);   
    contentPane.add(flow, BorderLayout.WEST);   
    // building is done - arrange the components     
    showFilename(null);   
    setButtonsEnabled(false);   
    frame.pack();   
    // place the frame at the center of the screen and show   
    Dimension d = Toolkit.getDefaultToolkit().getScreenSize();   
    frame.setLocation(d.width/2 - frame.getWidth()/2, d.height/2 - frame.getHeight()/2);   
    frame.setVisible(true);   
   }   
   /**   
   * Create the main frame's menu bar.   
   *    
   * @param frame The frame that the menu bar should be added to.   
   */   
   private void makeMenuBar(JFrame frame)   
   {   
    final int SHORTCUT_MASK =   
     Toolkit.getDefaultToolkit().getMenuShortcutKeyMask();   
    JMenuBar menubar = new JMenuBar();   
    frame.setJMenuBar(menubar);   
    JMenu menu;   
    JMenuItem item;   
    // create the File menu   
    menu = new JMenu("File");   
    menubar.add(menu);   
    item = new JMenuItem("Open...");   
     item.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_O, SHORTCUT_MASK));   
     item.addActionListener(new ActionListener() {   
          public void actionPerformed(ActionEvent e) { openFile(); }   
         });   
    menu.add(item);   
    item = new JMenuItem("Close");   
     item.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_W, SHORTCUT_MASK));   
     item.addActionListener(new ActionListener() {   
          public void actionPerformed(ActionEvent e) { close(); }   
         });   
    menu.add(item);   
    menu.addSeparator();   
    item = new JMenuItem("Save As...");   
     item.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_S, SHORTCUT_MASK));   
     item.addActionListener(new ActionListener() {   
          public void actionPerformed(ActionEvent e) { saveAs(); }   
         });   
    menu.add(item);   
    menu.addSeparator();   
    item = new JMenuItem("Quit");   
     item.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_Q, SHORTCUT_MASK));   
     item.addActionListener(new ActionListener() {   
          public void actionPerformed(ActionEvent e) { quit(); }   
         });   
    menu.add(item);   
    // create the Filter menu   
    menu = new JMenu("Filter");   
    menubar.add(menu);   
    for(final Filter filter : filters) {   
     item = new JMenuItem(filter.getName());   
     item.addActionListener(new ActionListener() {   
          public void actionPerformed(ActionEvent e) {    
           applyFilter(filter);   
          }   
         });   
     menu.add(item);   
    }   
    // create the Help menu   
    menu = new JMenu("Help");   
    menubar.add(menu);   
    item = new JMenuItem("About ImageViewer...");   
     item.addActionListener(new ActionListener() {   
          public void actionPerformed(ActionEvent e) { showAbout(); }   
         });   
    menu.add(item);   
   }   
  }   

2. Image File Manager

 import java.awt.image.*;   
  import javax.imageio.*;   
  import java.io.*;   
  /**   
  * ImageFileManager is a small utility class with static methods to load   
  * and save images.   
  *    
  * The files on disk can be in JPG or PNG image format. For files written   
  * by this class, the format is determined by the constant IMAGE_FORMAT.   
  *    
  * @author hafidz firman a.   
  * @version 1.0   
  */   
  public class ImageFileManager   
  {   
   // A constant for the image format that this writer uses for writing.   
   // Available formats are "jpg" and "png".   
   private static final String IMAGE_FORMAT = "jpg";   
   /**   
   * Read an image file from disk and return it as an image. This method   
   * can read JPG and PNG file formats. In case of any problem (e.g the file    
   * does not exist, is in an undecodable format, or any other read error)    
   * this method returns null.   
   *    
   * @param imageFile The image file to be loaded.   
   * @return   The image object or null is it could not be read.   
   */   
   public static OFImage loadImage(File imageFile)   
   {   
    try {   
     BufferedImage image = ImageIO.read(imageFile);   
     if(image == null || (image.getWidth(null) < 0)) {   
      // we could not load the image - probably invalid file format   
      return null;   
     }   
     return new OFImage(image);   
    }   
    catch(IOException exc) {   
     return null;   
    }   
   }   
   /**   
   * Write an image file to disk. The file format is JPG. In case of any    
   * problem the method just silently returns.   
   *    
   * @param image The image to be saved.   
   * @param file The file to save to.   
   */   
   public static void saveImage(OFImage image, File file)   
   {   
    try {   
     ImageIO.write(image, IMAGE_FORMAT, file);   
    }   
    catch(IOException exc) {   
     return;   
    }   
   }   
  }   

3. Image Panel

 import java.awt.*;   
  import javax.swing.*;   
  import java.awt.image.*;   
  /**   
  * An ImagePanel is a Swing component that can display an OFImage.   
  * It is constructed as a subclass of JComponent with the added functionality   
  * of setting an OFImage that will be displayed on the surface of this   
  * component.   
  *    
  * @author hafidz firman a.   
  * @version 1.0   
  */   
  public class ImagePanel extends JComponent   
  {   
   // The current width and height of this panel   
   private int width, height;   
   // An internal image buffer that is used for painting. For   
   // actual display, this image buffer is then copied to screen.   
   private OFImage panelImage;   
   /**   
   * Create a new, empty ImagePanel.   
   */   
   public ImagePanel()   
   {   
    width = 360; // arbitrary size for empty panel   
    height = 240;   
    panelImage = null;   
   }   
   /**   
   * Set the image that this panel should show.   
   *    
   * @param image The image to be displayed.   
   */   
   public void setImage(OFImage image)   
   {   
    if(image != null) {   
     width = image.getWidth();   
     height = image.getHeight();   
     panelImage = image;   
     repaint();   
    }   
   }   
   /**   
   * Clear the image on this panel.   
   */   
   public void clearImage()   
   {   
    Graphics imageGraphics = panelImage.getGraphics();   
    imageGraphics.setColor(Color.LIGHT_GRAY);   
    imageGraphics.fillRect(0, 0, width, height);   
    repaint();   
   }   
   // The following methods are redefinitions of methods   
   // inherited from superclasses.   
   /**   
   * Tell the layout manager how big we would like to be.   
   * (This method gets called by layout managers for placing   
   * the components.)   
   *    
   * @return The preferred dimension for this component.   
   */   
   public Dimension getPreferredSize()   
   {   
    return new Dimension(width, height);   
   }   
   /**   
   * This component needs to be redisplayed. Copy the internal image    
   * to screen. (This method gets called by the Swing screen painter    
   * every time it want this component displayed.)   
   *    
   * @param g The graphics context that can be used to draw on this component.   
   */   
   public void paintComponent(Graphics g)   
   {   
    Dimension size = getSize();   
    g.clearRect(0, 0, size.width, size.height);   
    if(panelImage != null) {   
     g.drawImage(panelImage, 0, 0, null);   
    }   
   }   
  }   

4. OF Image

 import java.awt.*;   
  import java.awt.image.*;   
  import javax.swing.*;   
  /**   
  * OFImage is a class that defines an image in OF (Objects First) format.   
  *    
  * @author hafidz firman a.  
  * @version 1.0   
  */   
  public class OFImage extends BufferedImage   
  {   
   /**   
   * Create an OFImage copied from a BufferedImage.   
   * @param image The image to copy.   
   */   
   public OFImage(BufferedImage image)   
   {   
    super(image.getColorModel(), image.copyData(null),    
      image.isAlphaPremultiplied(), null);   
   }   
   /**   
   * Create an OFImage with specified size and unspecified content.   
   * @param width The width of the image.   
   * @param height The height of the image.   
   */   
   public OFImage(int width, int height)   
   {   
    super(width, height, TYPE_INT_RGB);   
   }   
   /**   
   * Set a given pixel of this image to a specified color. The   
   * color is represented as an (r,g,b) value.   
   * @param x The x position of the pixel.   
   * @param y The y position of the pixel.   
   * @param col The color of the pixel.   
   */   
   public void setPixel(int x, int y, Color col)   
   {   
    int pixel = col.getRGB();   
    setRGB(x, y, pixel);   
   }   
   /**   
   * Get the color value at a specified pixel position.   
   * @param x The x position of the pixel.   
   * @param y The y position of the pixel.   
   * @return The color of the pixel at the given position.   
   */   
   public Color getPixel(int x, int y)   
   {   
    int pixel = getRGB(x, y);   
    return new Color(pixel);   
   }   
  }   

5. Filter

 /**   
  * Filter is an abstract superclass for all image filters in this   
  * application. Filters can be applied to OFImages by invoking the apply    
  * method.   
  *    
  * @author hafidz firman a.   
  * @version 1.0   
  */   
  public abstract class Filter   
  {   
   private String name;   
   /**   
   * Create a new filter with a given name.   
   * @param name The name of the filter.   
   */   
   public Filter(String name)   
   {   
    this.name = name;   
   }   
   /**   
   * Return the name of this filter.   
   *    
   * @return The name of this filter.   
   */   
   public String getName()   
   {   
    return name;   
   }   
   /**   
   * Apply this filter to an image.   
   *    
   * @param image The image to be changed by this filter.   
   */   
   public abstract void apply(OFImage image);   
  }   

6. Threshold Filter

 import java.awt.Color;   
  /**   
  * An three-level gray-based threshold filter.   
  *    
  * @author hafidz firman a.   
  * @version 1.0   
  */   
  public class ThresholdFilter extends Filter   
  {   
    /**   
     * Constructor for objects of class ThresholdFilter.   
   * @param name The name of the filter.   
     */   
    public ThresholdFilter(String name)   
   {   
    super(name);   
    }   
   /**   
   * Apply this filter to an image.   
   *    
   * @param image The image to be changed by this filter.   
   */   
   public void apply(OFImage image)   
   {   
    int height = image.getHeight();   
    int width = image.getWidth();   
    for(int y = 0; y < height; y++) {   
     for(int x = 0; x < width; x++) {   
      Color pixel = image.getPixel(x, y);   
      int brightness = (pixel.getRed() + pixel.getBlue() + pixel.getGreen()) / 3;   
      if(brightness <= 85) {   
       image.setPixel(x, y, Color.BLACK);   
      }   
      else if(brightness <= 170) {   
       image.setPixel(x, y, Color.GRAY);   
      }   
      else {   
       image.setPixel(x, y, Color.WHITE);   
      }   
     }   
    }   
   }   
  }   

7. Lighter Filter

 /**   
  * An image filter to make the image a bit lighter.   
  *    
  * @author hafidz firman a.   
  * @version 1.0   
  */   
  public class LighterFilter extends Filter   
  {   
    /**   
     * Constructor for objects of class LighterFilter.   
   * @param name The name of the filter.   
     */   
    public LighterFilter(String name)   
   {   
    super(name);   
    }   
   /**   
   * Apply this filter to an image.   
   *    
   * @param image The image to be changed by this filter.   
   */   
   public void apply(OFImage image)   
   {   
    int height = image.getHeight();   
    int width = image.getWidth();   
    for(int y = 0; y < height; y++) {   
     for(int x = 0; x < width; x++) {   
      image.setPixel(x, y, image.getPixel(x, y).brighter());   
     }   
    }   
   }   
  }   

8. Darker Filter

 /**   
  * An image filter to make the image a bit darker.   
  *    
  * @author hafidz firman a.   
  * @version 1.0   
  */   
  public class DarkerFilter extends Filter   
  {   
   /**   
   * Constructor for objects of class DarkerFilter.   
   * @param name The name of the filter.   
   */   
   public DarkerFilter(String name)   
   {   
    super(name);   
   }   
   /**   
   * Apply this filter to an image.   
   *    
   * @param image The image to be changed by this filter.   
   */   
   public void apply(OFImage image)   
   {   
    int height = image.getHeight();   
    int width = image.getWidth();   
    for(int y = 0; y < height; y++) {   
     for(int x = 0; x < width; x++) {   
      image.setPixel(x, y, image.getPixel(x, y).darker());   
     }   
    }   
   }   
  }   

9. Fisheye Filter

 import java.awt.Color;   
  /**   
  * An image filter to create an effect similar to a fisheye camera lens.   
  * (Works especially well on portraits.)   
  *    
  * @author hafidz firman a.   
  * @version 1.0   
  */   
  public class FishEyeFilter extends Filter   
  {   
   // constants:   
   private final static int SCALE = 20; // this defines the strenght of the filter   
   private final static double TWO_PI = 2 * Math.PI;   
   /**   
   * Constructor for objects of class LensFilter.   
   * @param name The name of the filter.   
   */   
   public FishEyeFilter(String name)   
   {   
    super(name);   
   }   
   /**   
   * Apply this filter to an image.   
   *    
   * @param image The image to be changed by this filter.   
   */   
   public void apply(OFImage image)   
   {   
    int height = image.getHeight();   
    int width = image.getWidth();   
    OFImage original = new OFImage(image);   
    int[] xa = computeXArray(width);   
    int[] ya = computeYArray(height);   
    for(int y = 0; y < height; y++) {   
     for(int x = 0; x < width; x++) {   
      image.setPixel(x, y, original.getPixel(x + xa[x], y + ya[y]));   
     }   
    }   
   }   
   /**   
   * Compute and return an array of horizontal offsets for each pixel column.   
   * These can then be applied as the horizontal offset for each pixel.   
   */   
   private int[] computeXArray(int width)   
   {   
    int[] xArray = new int[width];   
    for(int i=0; i < width; i++) {   
     xArray[i] = (int)(Math.sin( ((double)i / width) * TWO_PI) * SCALE);   
    }   
    return xArray;   
   }   
   /**   
   * Compute and return an array of vertical offsets for each pixel row.   
   * These can then be applied as the vertical offset for each pixel.   
   */   
   private int[] computeYArray(int height)   
   {   
    int[] yArray = new int[height];   
    for(int i=0; i < height; i++) {   
     yArray[i] = (int)(Math.sin( ((double)i / height) * TWO_PI) * SCALE);   
    }   
    return yArray;   
   }   
  }   

Program GUI Image View Version 1.0


Nama : Hafidz Firman Asqalany
NRP   : 05111740000195
Kelas : PBO-A

1. Tampilan Class



2. Tampilan Program


Source Code :

1. ImageViewer :

 /**   
  * Write a description of class ImageViewer here.   
  *   
  * @author hafidz firman a.  
  * @version 1.0   
  */   
  import java.awt.*;   
  import java.awt.event.*;   
  import javax.swing.*;   
  public class ImageViewer   
  {   
   private JFrame frame;   
   private ImagePanel imagePanel;   
   /**   
   * Create an ImageViewer show it on screen.   
   */   
   public ImageViewer()   
   {   
    makeFrame();   
   }   
   // ---- implementation of menu functions ----   
   /**   
   * Open function: open a file chooser to select a new image file.   
   */   
   private void openFile()   
   {   
    OFImage image = ImageFileManager.getImage();   
    imagePanel.setImage(image);   
    frame.pack();   
   }   
   /**   
   * Quit function: quit the application.   
   */   
   private void quit()   
   {   
    System.exit(0);   
   }   
   // ---- swing stuff to build the frame and all its components ----   
   /**   
   * Create the Swing frame and its content.   
   */   
   private void makeFrame()   
   {   
    frame = new JFrame("ImageViewer");   
    makeMenuBar(frame);   
    Container contentPane = frame.getContentPane();   
    imagePanel = new ImagePanel();   
    contentPane.add(imagePanel);   
    // building is done - arrange the components and show     
    frame.pack();   
    frame.setVisible(true);   
   }   
   /**   
   * Create the main frame's menu bar.   
   * @param frame The frame that the menu bar should be added to.   
   */   
   private void makeMenuBar(JFrame frame)   
   {   
    final int SHORTCUT_MASK =   
     Toolkit.getDefaultToolkit().getMenuShortcutKeyMask();   
    JMenuBar menubar = new JMenuBar();   
    frame.setJMenuBar(menubar);   
    // create the File manu   
    JMenu fileMenu = new JMenu("File");   
    menubar.add(fileMenu);   
    JMenuItem openItem = new JMenuItem("Open");   
     openItem.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_O, SHORTCUT_MASK));   
     openItem.addActionListener(new ActionListener() {   
          public void actionPerformed(ActionEvent e) { openFile(); }   
         });   
    fileMenu.add(openItem);   
    JMenuItem quitItem = new JMenuItem("Quit");   
     quitItem.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_Q, SHORTCUT_MASK));   
     quitItem.addActionListener(new ActionListener() {   
       public void actionPerformed(ActionEvent e) { quit(); }   
     });   
    fileMenu.add(quitItem);   
   }   
  }   

2. ImagePanel :

 /**   
  * Write a description of class ImagePanel here.   
  *   
  * @author hafidz firman a.  
  * @version 1.0   
  */   
  import java.awt.*;   
  import javax.swing.*;   
  import java.awt.image.*;   
  public class ImagePanel extends JComponent   
  {   
   // The current width and height of this panel   
   private int width, height;   
   // An internal image buffer that is used for painting. For   
   // actual display, this image buffer is then copied to screen.   
   private OFImage panelImage;   
   /**   
   * Create a new, empty ImagePanel.   
   */   
   public ImagePanel()   
   {   
    width = 360; // arbitrary size for empty panel   
    height = 240;   
    panelImage = null;   
   }   
   /**   
   * Set the image that this panel should show.   
   *    
   * @param image The image to be displayed.   
   */   
   public void setImage(OFImage image)   
   {   
    if(image != null) {   
     width = image.getWidth();   
     height = image.getHeight();   
     panelImage = image;   
     repaint();   
    }   
   }   
   /**   
   * Clear the image on this panel.   
   */   
   public void clearImage()   
   {   
    Graphics imageGraphics = panelImage.getGraphics();   
    imageGraphics.setColor(Color.LIGHT_GRAY);   
    imageGraphics.fillRect(0, 0, width, height);   
    repaint();   
   }   
   // The following methods are redefinitions of methods   
   // inherited from superclasses.   
   /**   
   * Tell the layout manager how big we would like to be.   
   * (This method gets called by layout managers for placing   
   * the components.)   
   *    
   * @return The preferred dimension for this component.   
   */   
   public Dimension getPreferredSize()   
   {   
    return new Dimension(width, height);   
   }   
   /**   
   * This component needs to be redisplayed. Copy the internal image    
   * to screen. (This method gets called by the Swing screen painter    
   * every time it want this component displayed.)   
   *    
   * @param g The graphics context that can be used to draw on this component.   
   */   
   public void paintComponent(Graphics g)   
   {   
    Dimension size = getSize();   
    g.clearRect(0, 0, size.width, size.height);   
    if(panelImage != null) {   
     g.drawImage(panelImage, 0, 0, null);   
    }   
   }   
  }   

3. ImageFileManager :

 /**   
  * Write a description of class ImageFileManager here.   
  *   
  * @author hafidz firman a.   
  * @version 1.0   
  */   
  import java.awt.image.*;   
  import javax.imageio.*;   
  import javax.swing.*;   
  import java.io.*;   
  public class ImageFileManager   
  {   
   // A constant for the image format that this writer uses for writing.   
   // Available formats are "jpg" and "png".   
   private static final String IMAGE_FORMAT = "jpg";   
   private static JFileChooser fileChooser = new JFileChooser(System.getProperty("user.dir"));   
   /**   
   * Open a file chooser and let the user select an image file in the file   
   * system. Then read an image file from disk and return it as an image. This method   
   * can read JPG and PNG file formats. In case of any problem (e.g the file does   
   * not exist, is in an undecodable format, or any other read error) this method   
   * returns null.   
   *    
   * @return  The image object or null is it was not a valid image file.   
   */   
   public static OFImage getImage()   
   {   
    int returnVal = fileChooser.showOpenDialog(null);   
    if(returnVal != JFileChooser.APPROVE_OPTION) {   
     return null; // cancelled   
    }   
    File selectedFile = fileChooser.getSelectedFile();   
    return loadImage(selectedFile);   
   }   
   /**   
   * Read an image file from disk and return it as a BufferedImage. This method   
   * can read JPG and PNG file formats. In case of any problem (e.g the file does   
   * not exist, is in an undecodable format, or any other read error) this method   
   * returns null.   
   *    
   * @param imageFile The image file to be loaded.   
   * @return   The image object or null is it was not a valid image file.   
   */   
   public static OFImage loadImage(File imageFile)   
   {   
    try {   
     BufferedImage image = ImageIO.read(imageFile);   
     if(image == null || (image.getWidth(null) < 0)) {   
      // we could not load the image - probably invalid file format   
      return null;   
     }   
     return new OFImage(image);   
    }   
    catch(IOException exc) {   
     return null;   
    }   
   }   
   /**   
   * Write an image file to disk. The file format is JPG. In case of any problem   
   * the method just silently returns.   
   *    
   * @param image The image to be saved.   
   * @param file The file to save to.   
   */   
   public static void saveImage(OFImage image, File file)   
   {   
    try {   
     ImageIO.write(image, IMAGE_FORMAT, file);   
    }   
    catch(IOException exc) {   
     return;   
    }   
   }   
  }   

4. OFImage :

 /**   
  * Write a description of class OFImage here.   
  *   
  * @author hafidz firman a.  
  * @version 1.0   
  */   
  import java.awt.*;   
  import java.awt.image.*;   
  import javax.swing.*;   
  public class OFImage extends BufferedImage   
  {   
   /**   
   * Create an OFImage copied from a BufferedImage.   
   * @param image The image to copy.   
   */   
   public OFImage(BufferedImage image)   
   {   
    super(image.getColorModel(), image.copyData(null),    
      image.isAlphaPremultiplied(), null);   
   }   
   /**   
   * Create an OFImage with specified size and unspecified content.   
   * @param width The width of the image.   
   * @param height The height of the image.   
   */   
   public OFImage(int width, int height)   
   {   
    super(width, height, TYPE_INT_RGB);   
   }   
   /**   
   * Set a given pixel of this image to a specified color. The   
   * color is represented as an (r,g,b) value.   
   * @param x The x position of the pixel.   
   * @param y The y position of the pixel.   
   * @param col The color of the pixel.   
   */   
   public void setPixel(int x, int y, Color col)   
   {   
    int pixel = col.getRGB();   
    setRGB(x, y, pixel);   
   }   
   /**   
   * Get the color value at a specified pixel position.   
   * @param x The x position of the pixel.   
   * @param y The y position of the pixel.   
   * @return The color of the pixel at the given position.   
   */   
   public Color getPixel(int x, int y)   
   {   
    int pixel = getRGB(x, y);   
    return new Color(pixel);   
   }   
  }   

Minggu, 25 November 2018

FOX AND RABBITS

Nama : Hafidz Firman Asqalany
NRP   : 05111740000195
Kelas : PBO -A

1. Tampilan class



2. Start sebuah simulasi dari step 0


3. ketika simulasi dimajukan 1 step


4. dimajukan lagi 100 step


5. ketika melakukan proses long simulation


Source Code :

1. Fox

  import java.util.List;   
  import java.util.Iterator;   
  import java.util.Random;   
  /**   
  * A simple model of a fox.   
  * Foxes age, move, eat rabbits, and die.   
  *    
  * @author hafidz firman A.  
  * @version 1.00   
  */   
  public class Fox   
  {   
   // Characteristics shared by all foxes (static fields).   
   // The age at which a fox can start to breed.   
   private static final int BREEDING_AGE = 10;   
   // The age to which a fox can live.   
   private static final int MAX_AGE = 150;   
   // The likelihood of a fox breeding.   
   private static final double BREEDING_PROBABILITY = 0.35;   
   // The maximum number of births.   
   private static final int MAX_LITTER_SIZE = 5;   
   // The food value of a single rabbit. In effect, this is the   
   // number of steps a fox can go before it has to eat again.   
   private static final int RABBIT_FOOD_VALUE = 7;   
   // A shared random number generator to control breeding.   
   private static final Random rand = Randomizer.getRandom();   
   // Individual characteristics (instance fields).   
   // The fox's age.   
   private int age;   
   // Whether the fox is alive or not.   
   private boolean alive;   
   // The fox's position.   
   private Location location;   
   // The field occupied.   
   private Field field;   
   // The fox's food level, which is increased by eating rabbits.   
   private int foodLevel;   
   /**   
   * Create a fox. A fox can be created as a new born (age zero   
   * and not hungry) or with a random age and food level.   
   *    
   * @param randomAge If true, the fox will have random age and hunger level.   
   * @param field The field currently occupied.   
   * @param location The location within the field.   
   */   
   public Fox(boolean randomAge, Field field, Location location)   
   {   
    age = 0;   
    alive = true;   
    this.field = field;   
    setLocation(location);   
    if(randomAge) {   
     age = rand.nextInt(MAX_AGE);   
     foodLevel = rand.nextInt(RABBIT_FOOD_VALUE);   
    }   
    else {   
     // leave age at 0   
     foodLevel = RABBIT_FOOD_VALUE;   
    }   
   }   
   /**   
   * This is what the fox does most of the time: it hunts for   
   * rabbits. In the process, it might breed, die of hunger,   
   * or die of old age.   
   * @param field The field currently occupied.   
   * @param newFoxes A list to add newly born foxes to.   
   */   
   public void hunt(List<Fox> newFoxes)   
   {   
    incrementAge();   
    incrementHunger();   
    if(alive) {   
     giveBirth(newFoxes);      
     // Move towards a source of food if found.   
     Location newLocation = findFood(location);   
     if(newLocation == null) {    
      // No food found - try to move to a free location.   
      newLocation = field.freeAdjacentLocation(location);   
     }   
     // See if it was possible to move.   
     if(newLocation != null) {   
      setLocation(newLocation);   
     }   
     else {   
      // Overcrowding.   
      setDead();   
     }   
    }   
   }   
   /**   
   * Check whether the fox is alive or not.   
   * @return True if the fox is still alive.   
   */   
   public boolean isAlive()   
   {   
    return alive;   
   }   
   /**   
   * Return the fox's location.   
   * @return The fox's location.   
   */   
   public Location getLocation()   
   {   
    return location;   
   }   
   /**   
   * Place the fox at the new location in the given field.   
   * @param newLocation The fox's new location.   
   */   
   private void setLocation(Location newLocation)   
   {   
    if(location != null) {   
     field.clear(location);   
    }   
    location = newLocation;   
    field.place(this, newLocation);   
   }   
   /**   
   * Increase the age. This could result in the fox's death.   
   */   
   private void incrementAge()   
   {   
    age++;   
    if(age > MAX_AGE) {   
     setDead();   
    }   
   }   
   /**   
   * Make this fox more hungry. This could result in the fox's death.   
   */   
   private void incrementHunger()   
   {   
    foodLevel--;   
    if(foodLevel <= 0) {   
     setDead();   
    }   
   }   
   /**   
   * Tell the fox to look for rabbits adjacent to its current location.   
   * Only the first live rabbit is eaten.   
   * @param location Where in the field it is located.   
   * @return Where food was found, or null if it wasn't.   
   */   
   private Location findFood(Location location)   
   {   
    List<Location> adjacent = field.adjacentLocations(location);   
    Iterator<Location> it = adjacent.iterator();   
    while(it.hasNext()) {   
     Location where = it.next();   
     Object animal = field.getObjectAt(where);   
     if(animal instanceof Rabbit) {   
      Rabbit rabbit = (Rabbit) animal;   
      if(rabbit.isAlive()) {    
       rabbit.setDead();   
       foodLevel = RABBIT_FOOD_VALUE;   
       // Remove the dead rabbit from the field.   
       return where;   
      }   
     }   
    }   
    return null;   
   }   
   /**   
   * Check whether or not this fox is to give birth at this step.   
   * New births will be made into free adjacent locations.   
   * @param newFoxes A list to add newly born foxes to.   
   */   
   private void giveBirth(List<Fox> newFoxes)   
   {   
    // New foxes are born into adjacent locations.   
    // Get a list of adjacent free locations.   
    List<Location> free = field.getFreeAdjacentLocations(location);   
    int births = breed();   
    for(int b = 0; b < births && free.size() > 0; b++) {   
     Location loc = free.remove(0);   
     Fox young = new Fox(false, field, loc);   
     newFoxes.add(young);   
    }   
   }   
   /**   
   * Generate a number representing the number of births,   
   * if it can breed.   
   * @return The number of births (may be zero).   
   */   
   private int breed()   
   {   
    int births = 0;   
    if(canBreed() && rand.nextDouble() <= BREEDING_PROBABILITY) {   
     births = rand.nextInt(MAX_LITTER_SIZE) + 1;   
    }   
    return births;   
   }   
   /**   
   * A fox can breed if it has reached the breeding age.   
   */   
   private boolean canBreed()   
   {   
    return age >= BREEDING_AGE;   
   }   
   /**   
   * Indicate that the fox is no longer alive.   
   * It is removed from the field.   
   */   
   private void setDead()   
   {   
    alive = false;   
    if(location != null) {   
     field.clear(location);   
     location = null;   
     field = null;   
    }   
   }   
  }   


2. Rabbit

 import java.util.List;   
  import java.util.Random;   
  /**   
  * A simple model of a rabbit.   
  * Rabbits age, move, breed, and die.   
  *    
  * @author hafidz firman A.   
  * @version 1.00   
  */   
  public class Rabbit   
  {   
   // Characteristics shared by all rabbits (static fields).   
   // The age at which a rabbit can start to breed.   
   private static final int BREEDING_AGE = 5;   
   // The age to which a rabbit can live.   
   private static final int MAX_AGE = 40;   
   // The likelihood of a rabbit breeding.   
   private static final double BREEDING_PROBABILITY = 0.15;   
   // The maximum number of births.   
   private static final int MAX_LITTER_SIZE = 4;   
   // A shared random number generator to control breeding.   
   private static final Random rand = Randomizer.getRandom();   
   // Individual characteristics (instance fields).   
   // The rabbit's age.   
   private int age;   
   // Whether the rabbit is alive or not.   
   private boolean alive;   
   // The rabbit's position.   
   private Location location;   
   // The field occupied.   
   private Field field;   
   /**   
   * Create a new rabbit. A rabbit may be created with age   
   * zero (a new born) or with a random age.   
   *    
   * @param randomAge If true, the rabbit will have a random age.   
   * @param field The field currently occupied.   
   * @param location The location within the field.   
   */   
   public Rabbit(boolean randomAge, Field field, Location location)   
   {   
    age = 0;   
    alive = true;   
    this.field = field;   
    setLocation(location);   
    if(randomAge) {   
     age = rand.nextInt(MAX_AGE);   
    }   
   }   
   /**   
   * This is what the rabbit does most of the time - it runs    
   * around. Sometimes it will breed or die of old age.   
   * @param newRabbits A list to add newly born rabbits to.   
   */   
   public void run(List<Rabbit> newRabbits)   
   {   
    incrementAge();   
    if(alive) {   
     giveBirth(newRabbits);      
     // Try to move into a free location.   
     Location newLocation = field.freeAdjacentLocation(location);   
     if(newLocation != null) {   
      setLocation(newLocation);   
     }   
     else {   
      // Overcrowding.   
      setDead();   
     }   
    }   
   }   
   /**   
   * Check whether the rabbit is alive or not.   
   * @return true if the rabbit is still alive.   
   */   
   public boolean isAlive()   
   {   
    return alive;   
   }   
   /**   
   * Indicate that the rabbit is no longer alive.   
   * It is removed from the field.   
   */   
   public void setDead()   
   {   
    alive = false;   
    if(location != null) {   
     field.clear(location);   
     location = null;   
     field = null;   
    }   
   }   
   /**   
   * Return the rabbit's location.   
   * @return The rabbit's location.   
   */   
   public Location getLocation()   
   {   
    return location;   
   }   
   /**   
   * Place the rabbit at the new location in the given field.   
   * @param newLocation The rabbit's new location.   
   */   
   private void setLocation(Location newLocation)   
   {   
    if(location != null) {   
     field.clear(location);   
    }   
    location = newLocation;   
    field.place(this, newLocation);   
   }   
   /**   
   * Increase the age.   
   * This could result in the rabbit's death.   
   */   
   private void incrementAge()   
   {   
    age++;   
    if(age > MAX_AGE) {   
     setDead();   
    }   
   }   
   /**   
   * Check whether or not this rabbit is to give birth at this step.   
   * New births will be made into free adjacent locations.   
   * @param newRabbits A list to add newly born rabbits to.   
   */   
   private void giveBirth(List<Rabbit> newRabbits)   
   {   
    // New rabbits are born into adjacent locations.   
    // Get a list of adjacent free locations.   
    List<Location> free = field.getFreeAdjacentLocations(location);   
    int births = breed();   
    for(int b = 0; b < births && free.size() > 0; b++) {   
     Location loc = free.remove(0);   
     Rabbit young = new Rabbit(false, field, loc);   
     newRabbits.add(young);   
    }   
   }   
   /**   
   * Generate a number representing the number of births,   
   * if it can breed.   
   * @return The number of births (may be zero).   
   */   
   private int breed()   
   {   
    int births = 0;   
    if(canBreed() && rand.nextDouble() <= BREEDING_PROBABILITY) {   
     births = rand.nextInt(MAX_LITTER_SIZE) + 1;   
    }   
    return births;   
   }   
   /**   
   * A rabbit can breed if it has reached the breeding age.   
   * @return true if the rabbit can breed, false otherwise.   
   */   
   private boolean canBreed()   
   {   
    return age >= BREEDING_AGE;   
   }   
  }   

3. Randomizer

 import java.util.Random;   
  /**   
  * Provide control over the randomization of the simulation.   
  *    
  * @author hafidz firman A.   
  * @version 1.00   
  */   
  public class Randomizer   
  {   
   // The default seed for control of randomization.   
   private static final int SEED = 1111;   
   // A shared Random object, if required.   
   private static final Random rand = new Random(SEED);   
   // Determine whether a shared random generator is to be provided.   
   private static final boolean useShared = true;   
   /**   
   * Constructor for objects of class Randomizer   
   */   
   public Randomizer()   
   {   
   }   
   /**   
   * Provide a random generator.   
   * @return A random object.   
   */   
   public static Random getRandom()   
   {   
    if(useShared) {   
     return rand;   
    }   
    else {   
     return new Random();   
    }   
   }   
   /**   
   * Reset the randomization.   
   * This will have no effect if randomization is not through   
   * a shared Random generator.   
   */   
   public static void reset()   
   {   
    if(useShared) {   
     rand.setSeed(SEED);   
    }   
   }   
  }   

4. Location

 /**   
  * Represent a location in a rectangular grid.   
  *    
  * @author hafidz firman A.   
  * @version 1.00   
  */   
  public class Location   
  {   
   // Row and column positions.   
   private int row;   
   private int col;   
   /**   
   * Represent a row and column.   
   * @param row The row.   
   * @param col The column.   
   */   
   public Location(int row, int col)   
   {   
    this.row = row;   
    this.col = col;   
   }   
   /**   
   * Implement content equality.   
   */   
   public boolean equals(Object obj)   
   {   
    if(obj instanceof Location) {   
     Location other = (Location) obj;   
     return row == other.getRow() && col == other.getCol();   
    }   
    else {   
     return false;   
    }   
   }   
   /**   
   * Return a string of the form row,column   
   * @return A string representation of the location.   
   */   
   public String toString()   
   {   
    return row + "," + col;   
   }   
   /**   
   * Use the top 16 bits for the row value and the bottom for   
   * the column. Except for very big grids, this should give a   
   * unique hash code for each (row, col) pair.   
   * @return A hashcode for the location.   
   */   
   public int hashCode()   
   {   
    return (row << 16) + col;   
   }   
   /**   
   * @return The row.   
   */   
   public int getRow()   
   {   
    return row;   
   }   
   /**   
   * @return The column.   
   */   
   public int getCol()   
   {   
    return col;   
   }   
  }   

5. Counter

  import java.awt.Color;   
  /**   
  * Provide a counter for a participant in the simulation.   
  * This includes an identifying string and a count of how   
  * many participants of this type currently exist within    
  * the simulation.   
  *    
  * @author hafidz firman A.  
  * @version 1.00   
  */   
  public class Counter   
  {   
   // A name for this type of simulation participant   
   private String name;   
   // How many of this type exist in the simulation.   
   private int count;   
   /**   
   * Provide a name for one of the simulation types.   
   * @param name A name, e.g. "Fox".   
   */   
   public Counter(String name)   
   {   
    this.name = name;   
    count = 0;   
   }   
   /**   
   * @return The short description of this type.   
   */   
   public String getName()   
   {   
    return name;   
   }   
   /**   
   * @return The current count for this type.   
   */   
   public int getCount()   
   {   
    return count;   
   }   
   /**   
   * Increment the current count by one.   
   */   
   public void increment()   
   {   
    count++;   
   }   
   /**   
   * Reset the current count to zero.   
   */   
   public void reset()   
   {   
    count = 0;   
   }   
  }   

6. FieldStast

 import java.awt.Color;   
  import java.util.HashMap;   
  /**   
  * This class collects and provides some statistical data on the state    
  * of a field. It is flexible: it will create and maintain a counter    
  * for any class of object that is found within the field.   
  *    
  * @author hafidz firman A.  
  * @version 1.00   
  */   
  public class FieldStats   
  {   
   // Counters for each type of entity (fox, rabbit, etc.) in the simulation.   
   private HashMap<Class, Counter> counters;   
   // Whether the counters are currently up to date.   
   private boolean countsValid;   
   /**   
   * Construct a FieldStats object.   
   */   
   public FieldStats()   
   {   
    // Set up a collection for counters for each type of animal that   
    // we might find   
    counters = new HashMap<Class, Counter>();   
    countsValid = true;   
   }   
   /**   
   * Get details of what is in the field.   
   * @return A string describing what is in the field.   
   */   
   public String getPopulationDetails(Field field)   
   {   
    StringBuffer buffer = new StringBuffer();   
    if(!countsValid) {   
     generateCounts(field);   
    }   
    for(Class key : counters.keySet()) {   
     Counter info = counters.get(key);   
     buffer.append(info.getName());   
     buffer.append(": ");   
     buffer.append(info.getCount());   
     buffer.append(' ');   
    }   
    return buffer.toString();   
   }   
   /**   
   * Invalidate the current set of statistics; reset all    
   * counts to zero.   
   */   
   public void reset()   
   {   
    countsValid = false;   
    for(Class key : counters.keySet()) {   
     Counter count = counters.get(key);   
     count.reset();   
    }   
   }   
   /**   
   * Increment the count for one class of animal.   
   * @param animalClass The class of animal to increment.   
   */   
   public void incrementCount(Class animalClass)   
   {   
    Counter count = counters.get(animalClass);   
    if(count == null) {   
     // We do not have a counter for this species yet.   
     // Create one.   
     count = new Counter(animalClass.getName());   
     counters.put(animalClass, count);   
    }   
    count.increment();   
   }   
   /**   
   * Indicate that an animal count has been completed.   
   */   
   public void countFinished()   
   {   
    countsValid = true;   
   }   
   /**   
   * Determine whether the simulation is still viable.   
   * I.e., should it continue to run.   
   * @return true If there is more than one species alive.   
   */   
   public boolean isViable(Field field)   
   {   
    // How many counts are non-zero.   
    int nonZero = 0;   
    if(!countsValid) {   
     generateCounts(field);   
    }   
    for(Class key : counters.keySet()) {   
     Counter info = counters.get(key);   
     if(info.getCount() > 0) {   
      nonZero++;   
     }   
    }   
    return nonZero > 1;   
   }   
   /**   
   * Generate counts of the number of foxes and rabbits.   
   * These are not kept up to date as foxes and rabbits   
   * are placed in the field, but only when a request   
   * is made for the information.   
   * @param field The field to generate the stats for.   
   */   
   private void generateCounts(Field field)   
   {   
    reset();   
    for(int row = 0; row < field.getDepth(); row++) {   
     for(int col = 0; col < field.getWidth(); col++) {   
      Object animal = field.getObjectAt(row, col);   
      if(animal != null) {   
       incrementCount(animal.getClass());   
      }   
     }   
    }   
    countsValid = true;   
   }   
  }   

7. SimulatorView

 import java.awt.*;   
  import java.awt.event.*;   
  import javax.swing.*;   
  import java.util.LinkedHashMap;   
  import java.util.Map;   
  /**   
  * A graphical view of the simulation grid.   
  * The view displays a colored rectangle for each location    
  * representing its contents. It uses a default background color.   
  * Colors for each type of species can be defined using the   
  * setColor method.   
  *    
  * @author hafidz firman A.   
  * @version 1.0   
  */   
  public class SimulatorView extends JFrame   
  {   
   // Colors used for empty locations.   
   private static final Color EMPTY_COLOR = Color.white;   
   // Color used for objects that have no defined color.   
   private static final Color UNKNOWN_COLOR = Color.gray;   
   private final String STEP_PREFIX = "Step: ";   
   private final String POPULATION_PREFIX = "Population: ";   
   private JLabel stepLabel, population;   
   private FieldView fieldView;   
   // A map for storing colors for participants in the simulation   
   private Map<Class, Color> colors;   
   // A statistics object computing and storing simulation information   
   private FieldStats stats;   
   /**   
   * Create a view of the given width and height.   
   * @param height The simulation's height.   
   * @param width The simulation's width.   
   */   
   public SimulatorView(int height, int width)   
   {   
    stats = new FieldStats();   
    colors = new LinkedHashMap<Class, Color>();   
    setTitle("Fox and Rabbit Simulation");   
    stepLabel = new JLabel(STEP_PREFIX, JLabel.CENTER);   
    population = new JLabel(POPULATION_PREFIX, JLabel.CENTER);   
    setLocation(100, 50);   
    fieldView = new FieldView(height, width);   
    Container contents = getContentPane();   
    contents.add(stepLabel, BorderLayout.NORTH);   
    contents.add(fieldView, BorderLayout.CENTER);   
    contents.add(population, BorderLayout.SOUTH);   
    pack();   
    setVisible(true);   
   }   
   /**   
   * Define a color to be used for a given class of animal.   
   * @param animalClass The animal's Class object.   
   * @param color The color to be used for the given class.   
   */   
   public void setColor(Class animalClass, Color color)   
   {   
    colors.put(animalClass, color);   
   }   
   /**   
   * @return The color to be used for a given class of animal.   
   */   
   private Color getColor(Class animalClass)   
   {   
    Color col = colors.get(animalClass);   
    if(col == null) {   
     // no color defined for this class   
     return UNKNOWN_COLOR;   
    }   
    else {   
     return col;   
    }   
   }   
   /**   
   * Show the current status of the field.   
   * @param step Which iteration step it is.   
   * @param field The field whose status is to be displayed.   
   */   
   public void showStatus(int step, Field field)   
   {   
    if(!isVisible()) {   
     setVisible(true);   
    }   
    stepLabel.setText(STEP_PREFIX + step);   
    stats.reset();   
    fieldView.preparePaint();   
    for(int row = 0; row < field.getDepth(); row++) {   
     for(int col = 0; col < field.getWidth(); col++) {   
      Object animal = field.getObjectAt(row, col);   
      if(animal != null) {   
       stats.incrementCount(animal.getClass());   
       fieldView.drawMark(col, row, getColor(animal.getClass()));   
      }   
      else {   
       fieldView.drawMark(col, row, EMPTY_COLOR);   
      }   
     }   
    }   
    stats.countFinished();   
    population.setText(POPULATION_PREFIX + stats.getPopulationDetails(field));   
    fieldView.repaint();   
   }   
   /**   
   * Determine whether the simulation should continue to run.   
   * @return true If there is more than one species alive.   
   */   
   public boolean isViable(Field field)   
   {   
    return stats.isViable(field);   
   }   
   /**   
   * Provide a graphical view of a rectangular field. This is    
   * a nested class (a class defined inside a class) which   
   * defines a custom component for the user interface. This   
   * component displays the field.   
   * This is rather advanced GUI stuff - you can ignore this    
   * for your project if you like.   
   */   
   private class FieldView extends JPanel   
   {   
    private final int GRID_VIEW_SCALING_FACTOR = 6;   
    private int gridWidth, gridHeight;   
    private int xScale, yScale;   
    Dimension size;   
    private Graphics g;   
    private Image fieldImage;   
    /**   
    * Create a new FieldView component.   
    */   
    public FieldView(int height, int width)   
    {   
     gridHeight = height;   
     gridWidth = width;   
     size = new Dimension(0, 0);   
    }   
    /**   
    * Tell the GUI manager how big we would like to be.   
    */   
    public Dimension getPreferredSize()   
    {   
     return new Dimension(gridWidth * GRID_VIEW_SCALING_FACTOR,   
          gridHeight * GRID_VIEW_SCALING_FACTOR);   
    }   
    /**   
    * Prepare for a new round of painting. Since the component   
    * may be resized, compute the scaling factor again.   
    */   
    public void preparePaint()   
    {   
     if(! size.equals(getSize())) { // if the size has changed...   
      size = getSize();   
      fieldImage = fieldView.createImage(size.width, size.height);   
      g = fieldImage.getGraphics();   
      xScale = size.width / gridWidth;   
      if(xScale < 1) {   
       xScale = GRID_VIEW_SCALING_FACTOR;   
      }   
      yScale = size.height / gridHeight;   
      if(yScale < 1) {   
       yScale = GRID_VIEW_SCALING_FACTOR;   
      }   
     }   
    }   
    /**   
    * Paint on grid location on this field in a given color.   
    */   
    public void drawMark(int x, int y, Color color)   
    {   
     g.setColor(color);   
     g.fillRect(x * xScale, y * yScale, xScale-1, yScale-1);   
    }   
    /**   
    * The field view component needs to be redisplayed. Copy the   
    * internal image to screen.   
    */   
    public void paintComponent(Graphics g)   
    {   
     if(fieldImage != null) {   
      Dimension currentSize = getSize();   
      if(size.equals(currentSize)) {   
       g.drawImage(fieldImage, 0, 0, null);   
      }   
      else {   
       // Rescale the previous image.   
       g.drawImage(fieldImage, 0, 0, currentSize.width, currentSize.height, null);   
      }   
     }   
    }   
   }   
  }   

8. Simulator

 import java.util.Random;   
  import java.util.List;   
  import java.util.ArrayList;   
  import java.util.Iterator;   
  import java.awt.Color;   
  /**   
  * A simple predator-prey simulator, based on a rectangular field   
  * containing rabbits and foxes.   
  *    
  * @author hafidz firman A.   
  * @version 1.00   
  */   
  public class Simulator   
  {   
   // Constants representing configuration information for the simulation.   
   // The default width for the grid.   
   private static final int DEFAULT_WIDTH = 50;   
   // The default depth of the grid.   
   private static final int DEFAULT_DEPTH = 50;   
   // The probability that a fox will be created in any given grid position.   
   private static final double FOX_CREATION_PROBABILITY = 0.02;   
   // The probability that a rabbit will be created in any given grid position.   
   private static final double RABBIT_CREATION_PROBABILITY = 0.08;    
   // Lists of animals in the field. Separate lists are kept for ease of iteration.   
   private List<Rabbit> rabbits;   
   private List<Fox> foxes;   
   // The current state of the field.   
   private Field field;   
   // The current step of the simulation.   
   private int step;   
   // A graphical view of the simulation.   
   private SimulatorView view;   
   /**   
   * Construct a simulation field with default size.   
   */   
   public Simulator()   
   {   
    this(DEFAULT_DEPTH, DEFAULT_WIDTH);   
   }   
   /**   
   * Create a simulation field with the given size.   
   * @param depth Depth of the field. Must be greater than zero.   
   * @param width Width of the field. Must be greater than zero.   
   */   
   public Simulator(int depth, int width)   
   {   
    if(width <= 0 || depth <= 0) {   
     System.out.println("The dimensions must be greater than zero.");   
     System.out.println("Using default values.");   
     depth = DEFAULT_DEPTH;   
     width = DEFAULT_WIDTH;   
    }   
    rabbits = new ArrayList<Rabbit>();   
    foxes = new ArrayList<Fox>();   
    field = new Field(depth, width);   
    // Create a view of the state of each location in the field.   
    view = new SimulatorView(depth, width);   
    view.setColor(Rabbit.class, Color.orange);   
    view.setColor(Fox.class, Color.blue);   
    // Setup a valid starting point.   
    reset();   
   }   
   /**   
   * Run the simulation from its current state for a reasonably long period,   
   * e.g. 500 steps.   
   */   
   public void runLongSimulation()   
   {   
    simulate(500);   
   }   
   /**   
   * Run the simulation from its current state for the given number of steps.   
   * Stop before the given number of steps if it ceases to be viable.   
   * @param numSteps The number of steps to run for.   
   */   
   public void simulate(int numSteps)   
   {   
    for(int step = 1; step <= numSteps && view.isViable(field); step++) {   
     simulateOneStep();   
    }   
   }   
   /**   
   * Run the simulation from its current state for a single step.   
   * Iterate over the whole field updating the state of each   
   * fox and rabbit.   
   */   
   public void simulateOneStep()   
   {   
    step++;   
    // Provide space for newborn rabbits.   
    List<Rabbit> newRabbits = new ArrayList<Rabbit>();     
    // Let all rabbits act.   
    for(Iterator<Rabbit> it = rabbits.iterator(); it.hasNext(); ) {   
     Rabbit rabbit = it.next();   
     rabbit.run(newRabbits);   
     if(! rabbit.isAlive()) {   
      it.remove();   
     }   
    }   
    // Provide space for newborn foxes.   
    List<Fox> newFoxes = new ArrayList<Fox>();     
    // Let all foxes act.   
    for(Iterator<Fox> it = foxes.iterator(); it.hasNext(); ) {   
     Fox fox = it.next();   
     fox.hunt(newFoxes);   
     if(! fox.isAlive()) {   
      it.remove();   
     }   
    }   
    // Add the newly born foxes and rabbits to the main lists.   
    rabbits.addAll(newRabbits);   
    foxes.addAll(newFoxes);   
    view.showStatus(step, field);   
   }   
   /**   
   * Reset the simulation to a starting position.   
   */   
   public void reset()   
   {   
    step = 0;   
    rabbits.clear();   
    foxes.clear();   
    populate();   
    // Show the starting state in the view.   
    view.showStatus(step, field);   
   }   
   /**   
   * Randomly populate the field with foxes and rabbits.   
   */   
   private void populate()   
   {   
    Random rand = Randomizer.getRandom();   
    field.clear();   
    for(int row = 0; row < field.getDepth(); row++) {   
     for(int col = 0; col < field.getWidth(); col++) {   
      if(rand.nextDouble() <= FOX_CREATION_PROBABILITY) {   
       Location location = new Location(row, col);   
       Fox fox = new Fox(true, field, location);   
       foxes.add(fox);   
      }   
      else if(rand.nextDouble() <= RABBIT_CREATION_PROBABILITY) {   
       Location location = new Location(row, col);   
       Rabbit rabbit = new Rabbit(true, field, location);   
       rabbits.add(rabbit);   
      }   
      // else leave the location empty.   
     }   
    }   
   }   
  }   

9. Field

 import java.util.Collections;   
  import java.util.Iterator;   
  import java.util.LinkedList;   
  import java.util.List;   
  import java.util.Random;   
  /**   
  * Represent a rectangular grid of field positions.   
  * Each position is able to store a single animal.   
  *    
  * @author hafidz firman A.   
  * @version 1.00   
  */   
  public class Field   
  {   
   // A random number generator for providing random locations.   
   private static final Random rand = Randomizer.getRandom();   
   // The depth and width of the field.   
   private int depth, width;   
   // Storage for the animals.   
   private Object[][] field;   
   /**   
   * Represent a field of the given dimensions.   
   * @param depth The depth of the field.   
   * @param width The width of the field.   
   */   
   public Field(int depth, int width)   
   {   
    this.depth = depth;   
    this.width = width;   
    field = new Object[depth][width];   
   }   
   /**   
   * Empty the field.   
   */   
   public void clear()   
   {   
    for(int row = 0; row < depth; row++) {   
     for(int col = 0; col < width; col++) {   
      field[row][col] = null;   
     }   
    }   
   }   
   /**   
   * Clear the given location.   
   * @param location The location to clear.   
   */   
   public void clear(Location location)   
   {   
    field[location.getRow()][location.getCol()] = null;   
   }   
   /**   
   * Place an animal at the given location.   
   * If there is already an animal at the location it will   
   * be lost.   
   * @param animal The animal to be placed.   
   * @param row Row coordinate of the location.   
   * @param col Column coordinate of the location.   
   */   
   public void place(Object animal, int row, int col)   
   {   
    place(animal, new Location(row, col));   
   }   
   /**   
   * Place an animal at the given location.   
   * If there is already an animal at the location it will   
   * be lost.   
   * @param animal The animal to be placed.   
   * @param location Where to place the animal.   
   */   
   public void place(Object animal, Location location)   
   {   
    field[location.getRow()][location.getCol()] = animal;   
   }   
   /**   
   * Return the animal at the given location, if any.   
   * @param location Where in the field.   
   * @return The animal at the given location, or null if there is none.   
   */   
   public Object getObjectAt(Location location)   
   {   
    return getObjectAt(location.getRow(), location.getCol());   
   }   
   /**   
   * Return the animal at the given location, if any.   
   * @param row The desired row.   
   * @param col The desired column.   
   * @return The animal at the given location, or null if there is none.   
   */   
   public Object getObjectAt(int row, int col)   
   {   
    return field[row][col];   
   }   
   /**   
   * Generate a random location that is adjacent to the   
   * given location, or is the same location.   
   * The returned location will be within the valid bounds   
   * of the field.   
   * @param location The location from which to generate an adjacency.   
   * @return A valid location within the grid area.   
   */   
   public Location randomAdjacentLocation(Location location)   
   {   
    List<Location> adjacent = adjacentLocations(location);   
    return adjacent.get(0);   
   }   
   /**   
   * Get a shuffled list of the free adjacent locations.   
   * @param location Get locations adjacent to this.   
   * @return A list of free adjacent locations.   
   */   
   public List<Location> getFreeAdjacentLocations(Location location)   
   {   
    List<Location> free = new LinkedList<Location>();   
    List<Location> adjacent = adjacentLocations(location);   
    for(Location next : adjacent) {   
     if(getObjectAt(next) == null) {   
      free.add(next);   
     }   
    }   
    return free;   
   }   
   /**   
   * Try to find a free location that is adjacent to the   
   * given location. If there is none, return null.   
   * The returned location will be within the valid bounds   
   * of the field.   
   * @param location The location from which to generate an adjacency.   
   * @return A valid location within the grid area.   
   */   
   public Location freeAdjacentLocation(Location location)   
   {   
    // The available free ones.   
    List<Location> free = getFreeAdjacentLocations(location);   
    if(free.size() > 0) {   
     return free.get(0);   
    }   
    else {   
     return null;   
    }   
   }   
   /**   
   * Return a shuffled list of locations adjacent to the given one.   
   * The list will not include the location itself.   
   * All locations will lie within the grid.   
   * @param location The location from which to generate adjacencies.   
   * @return A list of locations adjacent to that given.   
   */   
   public List<Location> adjacentLocations(Location location)   
   {   
    assert location != null : "Null location passed to adjacentLocations";   
    // The list of locations to be returned.   
    List<Location> locations = new LinkedList<Location>();   
    if(location != null) {   
     int row = location.getRow();   
     int col = location.getCol();   
     for(int roffset = -1; roffset <= 1; roffset++) {   
      int nextRow = row + roffset;   
      if(nextRow >= 0 && nextRow < depth) {   
       for(int coffset = -1; coffset <= 1; coffset++) {   
        int nextCol = col + coffset;   
        // Exclude invalid locations and the original location.   
        if(nextCol >= 0 && nextCol < width && (roffset != 0 || coffset != 0)) {   
         locations.add(new Location(nextRow, nextCol));   
        }   
       }   
      }   
     }   
     // Shuffle the list. Several other methods rely on the list   
     // being in a random order.   
     Collections.shuffle(locations, rand);   
    }   
    return locations;   
   }   
   /**   
   * Return the depth of the field.   
   * @return The depth of the field.   
   */   
   public int getDepth()   
   {   
    return depth;   
   }   
   /**   
   * Return the width of the field.   
   * @return The width of the field.   
   */   
   public int getWidth()   
   {   
    return width;   
   }   
  }